3/18/2023 0 Comments Good toribash movesArmy based, squad based tactical RPGs are little too wide in scope for what I'm aiming for. Most of the strategy relies on how you position your army of units (occasionally healing them, or producing more). You just attack once your guys are in position. There's no strategy to actually attacking (unless you include order of attacking). What I've learned is that they focus mainly on movement. Tactics RPGs on the other hand are EVERYWHERE, but are not what I'm looking for. I've been looking around the internet for various turn-based combat games in this vein to research how they handle their combat system, but I just cannot for the life of me find anything OTHER than 3 titles. You don't control armies or squads like you would in a turn based tactics-RPG, but you control the methods of an individual's attack and movement in a 1 on 1 scenario, including leaving yourself open to attack, opting for quick attacks, choosing to make risky moves, evading, counters, etc. Analyzing how much better professional game developers solved a problem helps me 10 times over, and analyzing gameplay from various RPGs (both video game and pencil/paper) have already helped me on my way. It's merely a system I think has potential and I want to see if its possible to even develop such a thing.Īgain, I have a working prototype on my computer that works decently enough (it's basic don't get me wrong, with only a prototype combat mechanic in place) but there are a few little hiccups in my system that could use solving and the only way I've been able to is by analyzing both rules in video game RPGs and pencil paper RPGs. I've written down pages of pen and paper rules to each turn, and I've got a decent start, but there are a few areas that need a lot of work, and in all honesty, I don't even know that this type of system would even be fun to play. On occasion though, I run into speed bumps that, because there are so few games similar to what I'm trying to do, cause me headaches when trying to figure out the rules for the game. Again, it's more a proof of concept prototype than a real game at this point, but I'm making a lot of progress. Mostly side scrolling shooter prototypes and proof-of-concepts, but as of late I've been working on a Turn-Based Fighting prototype that combines the strategy of a tactics game except on much more personal level (away from giant armies or squads). (did you know people actually BUY Toricredits from other people if you get more for cheaper? The devs even said this was fine!)īut yeah, this game seems perfect for DRuG - I did a bit of work on the client with Ollydbg too to give me any name I want and a few gfx mods (longer ghost) but I'm not that great at the whole reverse engineering stuff.This is a super long post, I apologize, but if you have any input it will be greatly appreciated.Īs a few of you may know, I dabble in very amateur game design in my free time. I'm still working on perfecting my bot to run 24/7 using different names once in a while so it can farm Toricredits. i.e: User X knows the person I'm impersonating and trades are done (but he gets scammed). It doesn't stop there, I've also been doing some nice scams by using other peoples nicknames. In my bot, I've got a !crash user function working (crashes their Toribash client) and I've got a function to freeze a match and bribe people. It needs some minor changes to the protocol (they've changed it a wee bit). You'll need to be sufficient in *unix to make this work - what it does is makes a bot that basically does random moves and usually wins against noobs. and then I found this bot code on the forums by one of the devs!Įcho "Botname $NICK space_sleep $SPACE_SLEEP" I thought about making a bot and I checked out the packets/protocol and to my surprised it was all plain-text - not encrypted at all. I'ts a physics fighting game, control the character via joint manipulation.Īnyway, I started thinking about the hacking side of it, because for each win you get in multiplayer you get 5 toricredits credited to your Toribash account, and there's some pretty cool colors I wouldn't mind getting my hands on - but I just don't have the available funds to do so. Recently I found this game called Toribash, and for a long while I was quite addicted to it. Espically free ones that have a virtual economy! I'm new around here, I heard you guys are always interested in interesting new games.
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